Fairies | Сказки - SuperProblem 2015 Informal Tourney
AWARD | ИТОГИ
G001 Dieter Müller & Franz Pachl SuperProblem, 15-01-2015 |
|
8/8/4P3/1N2k3/8/2N5/3b4/K1(q1)(Q1)4 |
h#2 | b) ALic1->b1
c1, d1: Andernach Lion | (5+3) | |
G002 Anatoly Stepochkin SuperProblem, 28-01-2015 |
|
r6(q1)/6p1/3P3b/8/1p1P2R1/(q1)Ppkp3/8/R3K3 |
h#2 | 2.1..
Circe
a3, h8: Lion | (6+9) | |
G003 Aleksandr Sygurov SuperProblem, 22-02-2015 |
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8/8/8/5pP1/3K1NR1/6PP/1Q1PpBP1/3k4 |
Ser-h=3 | 4 solutions | (10+3) | |
G001 - Dieter Müller and Franz Pachl (Germany)
a) 1.ALic8(Sc3=b) ALid4(Bd2=w) 2.ALif5(Pe6=b) ALib2(Sc3=w)# b) 1.ALib6(Sb5=b) ALid5(Bd2=w) 2.ALif6(Pe6=b) ALia5(Sb5=w)#
Here is the first fairy original in SuperProblem! Main actors are both Andernach Lions (also known as Hurdle colour changing Lion) which build the mate pictures after some color changes and black selfblocks. Good harmony and ODT too. Welcome to the german composers Franz Pachl and Dieter Müller! (director)
Andernach Lion (aka Hurdle colour changing Lion): Like a normal Lion (moves along Queen-lines over another unit of either colour to any square beyond the hurdle) but it changes colour of the piece it jumps over (except the Kings and the neutral pieces).
G002 - Anatoly Stepochkin (Russia)
1.Lic5 d5! 2.Lic2 Rd1# (0-0-0?) [1...~? 2.Lic2 Rd1+ 3.Lixd4(Pd2)!]
1.Lih5 d7! 2.Lie2 0-0-0# (Rd1?) [1...~? 2.Lie2 0-0-0+ 3.Lixd6(Pd2)!]
Change of functions between both black Lions, selfblocks, dual avoidance. Welcome in SuperProblem Fairy section to Anatoly Stepochkin! (director)
Circe: captured units (not Ks) reappear on their game-array squares, of the same colour (pieces), on the file of capture (pawns), or on the capture file’s promotion square (fairy pieces). If the rebirth square is occupied the capture is normal.
Lion: hops on Queen-lines over any unit (the hurdle) to any square beyond the hurdle.
G003 - Aleksandr Sygurov (Russia)
1.e1Q 2.Qe7 3.Qxg5 Rxg5 =
1.e1S 2.Sxg2 3.Sh4 Rxh4 =
1.e1R 2.Re3 3.Rxg3 Rxg3 =
1.e1B 2.Bxd2 3.Bxf4 Rxf4 =
Very nice combination of black AUW and wR cross (director)
G004 Anatoly Stepochkin SuperProblem, 07-03-2015 |
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8/3k(N1)3/8/8/6K1/8/2p5/3(Q1)4 |
h#4 | KöKo b) ANe7->b8 c) ANe7->a1 d) Kd7->c3 e) Kg4->e1 f) Kg4->h5
d1: Lion e7: Antilope
| (3+2) | |
G005 Eric Huber SuperProblem, 08-03-2015 |
|
8/2(!p)5/6(!p)1/8/3(Q2)2(q2)1/8/7(!p)/8 |
hs#4 | 2.1.. Phantom Chess
d4, g4: Royal Grasshoppers | (1+1+3) | |
G006 Karol Mlynka SuperProblem, 15-03-2015 |
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6n1/5b2/2(K2)5/2p5/2(q3)3p1/q7/1r1b4/8 |
#2* | Take & Make UltraSchachZwang
c4: Royal Locust c6: Pressburger King
| (1+8) | |
G004 - Anatoly Stepochkin (Russia)
a) diagram: 1.c1S ANh3 2.Se2 Kf3 3.Sf4 Ke3 4.Se6 Kd2#
b) ANe7->b8: 1.c1R ANf5 2.Ke6 ANb2 3.Rb1 LIa1 4.Rc1 Kf5#
c) ANe7->a1: 1.c1B LId8 2.Bf4 LId6 3.Ke6 Kg5 4.Ke5 Kf6#
d) Kd7->c3: 1.c1Q ANb3 2.Qg5 ANf6 3.Qd2 LId4 4.Qb2 LIg7#
e) Kg4->e1: 1.Kd8 ANb3 2.c1LI+ Kd2 3.LIe1 Ke2 4.LIe8 Kd2#
f) Kg4->h5: 1.Ke6 ANb3 2.c1AN LIa4 3.ANg4 LIh4 4.Kf5 Kg6#
Super AUW: S,R,B,Q,LI,AN (author)
Nice miniature with Super AUW (6 promotions) and KöKo chess (unfortunately with repetition of white move 1...ANb3). (director)
Antilope (AN): a (3,4/4,3) leaper, e.g. a1>d5 or a1>e4.
Lion (LI): a grasshopper which can move to any square beyond the hurdle.
Köko Chess (Contact Chess): a move is legal only if the arrival square is adjacent to any piece, this applies also to the capture of king.
G005 - Eric Huber (Romania)
1.rGh4 nPg5+ 2.rGh1 nP-g7-g6 3.rGh3 nPh1nB 4.nPc8nQ+ rGg7#
1.nP-c2-c3 nP-h7-h6 2.nPh7 rGg7 3.nP-g2-g3 rGxc3 4.nPh8nG+ rGe5#
Specific Phantom mates. (author)
An elegant miniature with the interesting fairy condition Phantom Chess. Welcome to Eric Huber from Romania! (director)
Phantom Chess: Any unit except a king may move either normally (from its current square) or as though from its Circe rebirth square if the latter is vacant.
G006 - Karol Mlynka (Slovakia)
1...Qf3+(wK=Q) (a) 2.Qxf3-f1# (A)
1...Se7+(wK=S) (b) 2.Se5# (B)
1...Bd5+(wK=B) (c) 2.Bxd5-f7# (C)
1.Kd7! (zz)
1...Qd3+(wK=Q) (d) 2.Qxd3-f1 (A)
1...Sf6+(wK=S) (e) 2.Se5# (B)
1...Be6+(wK=B) (f) 2.Be6-f7# (C)
(1...Qa4+(wK=Q) 2.Qxd2-f4#)
(1...Rb7+(wK=R) 2.Rxd2-f4#)
(1...Be8+(wK=B) 2.Bxe8-f7#)
Rex solus versus royal Locust.
Z-23-63 = three transferred mates in Take & Make Chess.
~ a b c d e f
A B C
X! Y A B C
(author)
Dynamic fairy twomover - welcome to Karol Mlynka! (director)
Pressburger King (SuperTransmuting King): A King which definitively takes up the nature of the checking piece (and thus loses his royal status). After being checked, the Supertransmuting King must move. If the checked King cannot move, it is a mate.
Take & Make Chess: Capturing moves consist of two steps. The capturing step ("take") must be complemented by a further step by the capturer ("make": not a capture), using the movement of the captured unit, otherwise the capture is illegal. Pawns may not end up on their own first rank. Captures on the promotion rank lead to promotions only if the pawn is on the promotion rank after the "make" step. Promotions at the end of the "make" step are normal.
Ultraschachzwang: A piece may move only to check. If it doesn’t have checking moves it is stale-mated.
Locust: a piece which moves only to capture. It lands on the same squares as a Grasshopper, but the arrival square must be empty, because the Locust captures its hurdle.
G007 L.Salai jr., E.Klemanič, M.Dragoun SuperProblem, 21-03-2015 |
|
(e1)4b2/2(R3)1p(E1)pP/(e1)5Kp/(Q3)6P/k7/pp2pp1n/(b3)3(e1)3/3(e1)B(r3)1(E1) |
s#2 | c7, f1: Pao a2: Vao, a5: Leo d1, f7, a8, a6, e2, h1: Equihoppers | (8+16) | |
G008 Lev Grolman SuperProblem, 01-06-2015 |
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8/6(!b)r/1q6/8/1bp1(!k)3/6p1/3(!q)1(!r)2/8 |
h#2 | 3.1.. AntiCirce Circe Parrain
| (0+5+4) | |
G009 Dmitry Grinchenko SuperProblem, 01-06-2015 |
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8/7p/6kp/4pR1R/2N2b2/3K2nn/1r4p1/8 |
h#2 | 2.1.. Take & Make | (4+9) | |
G007 - Ladislav Salai jr. (Slovakia), Emil Klemanič (Slovakia) and Michal Dragoun (Czech Republic)
1.PAa7! - 2.LEc7+ EQe8#
1...EQf5 2.LEc5+ EQe4#, 1...EQe4 2.LEb4+ EQc2#
1...Sg5 2.LEd5+ EQg4#, 1...e5 2.LEb5+ EQc4#, 1...e6 2.LEb6+ EQc6#
Excellent selfmate with perfect using of the Equihopper nature! Welcome to Ladislav, Emil and Michal! (director)
Equihopper (EQ): Moves along any line over another unit of either color to a square situated such that the hurdle stands at the mid-point between the Equihopper’s departure and arrival squares.
Leo: Move as Queen, but capture by hopping over a hurdle to any square beyond
Vao: Move as Bishop, but capture by hopping over a hurdle to any square beyond
Pao: Move as Rook, but capture by hopping over a hurdle to any square beyond
G008 - Lev Grolman (Russia)
1.Qd8 nRf3 2.Rxg7(Rh8) nKe3(nBg6)#
1.Rh8 nBh6 2.Bxd2(Bf8) nKf4(nQe2)#
1.Bf8 nQd6 2.Qxf2(Qd8) Kd4(nRe2)#
Fantastic cyclic change of functions and excellent use of the fairy conditions! Welcome to Lev Grolman from Russia! (director)
Трёхфазная идентичная игра в жанрах Анти-Цирце и Цирце-Parrain с циклической переменой функций трёх нейтральных фигур и трёх родственных чёрных фигур. Ввиду двухцветности нейтрального короля в одном лице матующие пары нейтральных фигур должны принимать «белый окрас». В этом им помогают три родственные чёрные фигуры, которые в парном сочетании трижды в циклическом порядке занимают свои поля в начальной расстановке фигур и парализуют чёрный цвет у пары матующих нейтральных фигур. (author)
Anti Circe: After a capture the capturing piece (Ks included) must immediately be removed to its game array square (necessarily vacant, else the capture is illegal). R, B & S go to the square of the same colour as the capture; Ps stay on the file of capture; fairy pieces go to the promotion square of the file of capture.
Circe Parrain: The captured units are reborn on a square which depends on the move following the capture (hence a move by a unit of same color, called the godfather unit). The step from the capture square to the rebirth square is given by (is equipollent to) the godfather-move. Rebirth only occurs if the rebirth-square is empty. Pawns may be reborn anywhere: on the 8th rank they are promoted, on the 1st rank they may only make a single move. If the godfather move is castling, then the rebirth-move is a King move followed by a Rook move.
Neutral piece: A unit with this characteristic may be regarded as of either colour by the side whose turn it is to play. Neutral pawns promote to neutral pieces.
G009 - Dmitry Grinchenko (Ukraine)
1.Bg5 Sxe5-e4 2.Kxf5-f1 2.Rxg5-c1#
1.Sg5 Sxb2-e2 2.Kxh5-h1 Rxg5-h3#
Nice Take & Make effects, change of functions and open of lines. Welcome to Dmitry Grinchenko from Ukraine! (director)
Take & Make: Every capture ("take") must be complemented by a further step ("make": not a capture) by the capturing piece, using the movement of the captured unit, otherwise the capture is illegal. Pawns may not end up on their own first rank. Captures on the promotion rank lead to promotions only if the pawn is still on the promotion rank after the "make" part of the move. Promotions at the end of the "make" element are normal.
G010 Michael Grushko SuperProblem, 27-07-2015 |
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8/8/8/8/8/2(!P)(!P)4/1k6/8 |
h#3.5 | 2.1.. Phantom Chess CirceParrain | (0+1+2) | |
G011 Michael Grushko SuperProblem, 27-07-2015 |
|
8/8/5(!p)2/3(!p)4/2k5/8/8/8 |
h#3.5 | 2.1.. Phantom Chess CirceParrain | (0+1+2) | |
G012 Miodrag Mladenović SuperProblem, 24-07-2015 |
|
5n2/P7/1P1k1PP1/2N1ppp1/1Q2p3/2P3pb/3Pp1Pb/4K1nr |
r#3vvv | | (10+12) | |
G010 - Michael Grushko (Israel)
1...nPc3xd3 2.Kb2-c1 [+nPe2] nPd3-d4 3.nPd4-d6 nPd6-d7 4.nPe2-e1=nB nPd7-d8=nQ#
1...nPc3-c4 2.nPd3-d2 nPc4-c3 3.nPd2-d1=nQ nQd1-a4 4.Kb2xc3 nQa4-b5[+nPd4]#
G011 - Michael Grushko (Israel)
1...nPf6-f7 2.Kc4xd5 nPf7-f8=nS[+nPd6] 3.nSf8-g6 nSg6-h4 4.Kd5xd6 nSh4-g6[+nPc8=nQ]#
1...nPd5-d3+ 2.nPd3-d2 nPf6-f7 3.nPd2-d1=nQ nQd1-d3+ 4.Kc4xd3 nPf7-f8=nQ [+nQd4]#
Welcome to Michael Grushko from Israel! Nice fairy play with only 3 pieces on the board. (Director)
Phantom Chess: Any unit except a king may move either normally (from its current square) or as though from its Circe rebirth square if the latter is vacant.
Circe Parrain: The captured units are reborn on a square which depends on the move following the capture (hence a move by a unit of same color, called the godfather unit). The step from the capture square to the rebirth square is given by (is equipollent to) the godfather-move. Rebirth only occurs if the rebirth-square is empty. Pawns may be reborn anywhere: on the 8th rank they are promoted, on the 1st rank they may only make a single move. If the godfather move is castling, then the rebirth-move is a King move followed by a Rook move.
G012 - Miodrag Mladenović (Serbia)
1.Qb5? (A) – 2.Qxe2 Sf3#, 1...Se6! (a) 2.Sb7#
1.Qc4? (B) – 2.Qxe2 Sf3#, 1...Sd7! (b) 2.Sb7#
1.Sxe4+? ~ 2.Sxg3 Bxg3#, 1...Ke6! 2.Qd6#
1.g7! – 2.Sxe4+ ~ 3.Sxg3 Bxg3#
1...Se6 (a) 2.Qc4 (B) – 3.Qxe2 Sf3#
1...Sd7 2.Qb5 (A) – 3.Qxe2 Sf3#
1...Kc6 2.Qc4 – 3.Qxe2 Sf3#
1...Kd5 2.Qb5 – 3.Qxe2 Sf3#
(2...Sf3+ 3.Kxe2 Re1#)
Reflex tries and defenses. The short tries are becoming variations in solution after black reflex defenses. Banny theme. (Author)
Editorial: the problem was dedicated to the participants of TT-143.
G013 Victor Zheglov SuperProblem, 30-09-2015 |
|
8/(k3)(!r1)6/8/(K3)7/p7/P7/6(!q1)1/8 |
hs#42.5 | b7: Rook Locust a5, a7: Poseidon g2: Locust | (2+2+2) | |
G014 Yury Gorbatenko SuperProblem, 10-10-2015 |
|
4R2b/B2pN3/1NP2rq1/4Pp2/1pBKP3/3nP3/Pp2k3/3r4 |
r#2 | | (11+10) | |
G015 Marcel Tribowski SuperProblem, 02-11-2015 |
|
3R4/2p1PPp1/2B1K1p1/4b1P1/2P2PN1/2pb3R/N1rkp1p1/q3nQ2 |
r#3 | | (12+12) | |
G013 - Victor Zheglov (Russia)
1...POa7-b8 2.POa5-a6 POb8-c8 3.POa6-a7 POc8-d8 4.POa7-b8 POd8-e8 5.POb8-c8 POe8-f8 6.POc8-d8 POf8-g8 7.POd8-e8 POg8-h7 8.POe8-f8 POh7-h6 9.POf8-g8 POh6-h5 10.POg8-h7 POh5-h4 11.POh7-h6 POh4-h3 12.POh6-h5 POh3-h2 13.POh5-h4 POh2-g1 14.POh4-h3 POg1-f1 15.POh3-h2 POf1-e1 16.POh2-g1 POe1-d1 17.POg1-f1 POd1-c1 18.POf1-e1 POc1-b1 19.POe1-d1 POb1-a1 20.POd1-c1 POa1-a2 21.POc1-b1 POa2-a1 + 22.POb1-a2 POa1-b1 23.POa2-a1 + POb1-c1 24.POa1-a2 POc1-d1 25.POa2-b1 POd1-e1 26.POb1-c1 POe1-f1 27.POc1-d1 POf1-g1 28.POd1-e1 POg1-h2 29.POe1-f1 POh2-h3 30.POf1-g1 POh3-h4 31.POg1-h2 POh4-h5 32.POh2-h3 POh5-h6 33.POh3-h4 POh6-h7 34.POh4-h5 POh7-g8 35.POh5-h6 POg8-f8 36.POh6-h7 POf8-e8 37.POh7-g8 POe8-d8 38.POg8-f8 POd8-c8 39.POf8-e8 POc8-b8 40.POe8-d8 POb8-a7 41.POd8-c8 POa7-a6 42.POc8-b8 POa6-a5 43.POb8-a7 nLg2xb7-a8#
Excellent long white and black Poseidon maneuvers to prepare the mate. Welcome to Victor Zheglov! (Director)
Poseidon: moves without capturing like a King and captures adjacent pieces like a Locust.
Locust (L): a piece which moves only to capture. It lands on the same squares as a grasshopper, but the arrival square must be empty, because the locust captures its hurdle.
Rook-Locust (LR): a locust confined to R-lines.
Neutral piece (n): A unit with this characteristic may be regarded as of either colour by the side whose turn it is to play. Neutral pawns promote to neutral pieces.
G014 - Yury Gorbatenko (Russia)
1.e6! - 2.exd7 Rd6#
1...dxc6 2.Sed5! c5#, 1...dxe6 2.Kbd5! e5#, 1...d6 2.Bd5! Se5#, 1...d5 2.exd5! Rf8#
1...Rf8+/Rxе6+ 2.Kd5! Qxе6#/Rd6#
Excellent combination of Pichaninny and 5 white pieces play on d5 – welcome to Gorbatenko! (director)
G015 - Marcel Tribowski (Germany)
1.Sxe5? (A) - 2.Bd5 (C) Bf5#, 1...Sf3! 2.Rxd3#
1.fxe5? (B) - 2.Bd7 (D) Bxc4#, 1...Qd1! 2.Qf4#
1.Rhh8! - 2.Rhe8 ~ 3.Kd7 Bf5#, 2...Bd4(Bf6) 3.Bd5 (C) Bf5# / 3.Bd7 (D) Bxc4#
1...Qd1 2.Qxe2+ Kxe2 3.Sxe5 (A) Bf5# / 3.fxe5 (B) Bf5#, 2...Qxe2 3.Bd5 (C) Bf5# / 3.Bd7 (D) Bxc4# (2.Rhe8? Bxf4! 3.Qxf4#)
1...Kd1 2.Sxe5 (A) ~ 3.Bd5 C Bf5# (2.Rhe8? Rd2! 3.Se3#)
1...g1Q 2.fxe5 (B) ~ 3.Bd7 (D) Bxc4#, 2...Qxg4+ 3.Kd5 Qxc4#, 2...Qb6 3.Rd~8 Qxc6#
Reflex tries and defences, inspired by TT-143 (Author)
Good fight between white and black. Welcome to Marcel Tribowski! (Director)
G016 Vitaly Medintsev SuperProblem, 02-11-2015 |
|
Q7/8/pp1PkP2/pb4R1/3K2p1/2p4r/5P2/8 |
hs#3 | b) Pd6->f4 | (6+8) | |
G017 Miodrag Mladenovic SuperProblem, 02-11-2015 |
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br1b4/2n1B2R/1pp1kn2/3pNp2/p2P1P2/7R/P2pP1pr/K2B2N1 |
r#3vvv | | (11+14) | |
G018 Daniel Novomesky SuperProblem, 01-12-2015 |
|
3k1b2/(q2)7/4PK2/8/8/8/8/5(q2)(q2)1 |
ser-h#10 | 2.1..
a7,f1,g1:Grasshopper(G) | (2+5) | |
G016 - Vitaly Medintsev (Russia)
a) diagram: 1.Qd8 Be8 2.Kc4 Bf7 3.Re5+ Kxe5#
b) Pd6->f4: 1.Rg6 Rh8 2.Ke3 Re8 3.Qd5+ Kxd5#
Creation of black Royal batteries and change of functions between white pieces. Welcome to Vitaly Medintsev! (Director)
G017 - Miodrag Mladenovic (Serbia)
1.Ba3? - 2.Bc1 dxc1Q#, 1...Be7! 2.Re7#
1.Rc3? - 2.Rc1 dxc1Q#, 1...Rb7! 2.Rc6#
1.Sd3? - 2.Sc1 dxc1Q#, 1...b5! 2.Sc5#
1.e4! - 2.Se2 ~ 3.Sc1 dxc1Q#
1...Sh5 2.Ba3 ~ 3.Bc1 dxc1Q# (2.Se2? Sf4 3.Sxf4#)
1...c5 2.Rc3 ~ 3.Rc1 dxc1Q# (2.Se2? cxd4 3.Sxd4#)
1...Sb5 2.Sd3 ~ 3.Sc1 dxc1Q# (2.Se2? Sxd4 3.Sxd4#)
Problem shows one of my favorite themes (reflex tries and defenses). I believe this is the first example with three thematic variations with quite tries
(not checking tries). The position is heavy but generally this theme requires a lots of pieces. (Author)
Reflexmate in nice logical style. Welcome to Miodrag Mladenovic! (Director)
G018 - Daniel Novomesky (Slovakia)
1.Gf7 2.Gg7 3.Gg8 4.Ge8 5.Bd6 6.Ge7 7.Gd7 8.Gc5 9.Bc7 10.Gc8 e7#
1.Ge1 2.Gd1 3.Ge7 4.Gf7 5.Kc7 6.Gb7 7.Gd7 8.Kd8 9.Ke8 10.Gd8 e6xf7#
Miniature with two ideal mates. Welcome to Daniel Novomesky! (Director)
Grasshopper: Moves along Q-lines over another unit of either color to the square immediately beyond that unit. A capture may be made on arrival, but the hurdle is not affected.
G019 Kenneth Solja SuperProblem, 01-12-2015 |
|
8/4k3/8/1K6/8/8/(!P)1(!P)5/1(!N)6 |
h#2.5 | b)Kb5->e5; c)Kb5->g3 Take & Make Anti Take & Make | (1+1+3) | |
G020 Kenneth Solja SuperProblem, 01-12-2015 |
|
8/3(q3)4/4(q3)3/1Kbbk(q2)2/4(q3)3/3(q2)4/8/8 |
h#3 | 2.1.. b) Gd3<->AGe4 Couscous Circe
d7, e4, e6: Andernach Grasshopper (AG) d3, f5: Grasshopper (G) | (1+8) | |
G021 Kostej Soulivy SuperProblem, 01-12-2015 |
|
8/8/8/2Q5/8/3k1(!q2)2/3(!N3)4/8 |
h#2 | 3.1.. Super Circe & Patrol Chess
d2: Camel (CA) f3: Grasshopper (G) | (1+1+2) | |
G019 - Kenneth Solja (Finland)
a) diagram: 1...nSd2 2.nPa1nQ nQf6+ 3.Kxf6-c3(nQf1)+ nSxf1-b1(nQf6)#
b) Kb5->e5: 1...nSc3 2.nPc1nR nRxc3-b1(nSe2) 3.nPxb1-g1nQ(nRb8) nSxg1-g8(nQa7)#
c) Kb5->g3: 1...nSd2 2.nPc1nQ nQxd2-b3(nSf3) 3.Ke8 nPxb3-b8nR(nQe6)#
Ceriani-Frolkin, Cycle de captures, Echec double, Batterie blanche, Sacrifice blanc, Echecs croisés, Batterie royale, Batterie noire, Sacrifice noir (Author)
Nice combination of Take & Make and Anti-Take & Make with promotions on all solutions. Welcome to Kenneth Solja. (Director)
Take & Make: Every capture ("take") must be complemented by a further step ("make": not a capture) by the capturing piece, using the movement of the captured unit, otherwise the capture is illegal. Pawns may
not end up on their own first rank. Captures on the promotion rank lead to promotions only if the pawn is
still on the promotion rank after the "make" part of the move. Promotions at the end of the "make" element
are normal.
Anti Take & Make: every capture ("take") must be complemented by a further step ("make" - not a
capture) by the captured piece (Kings excluded), which must move from its square of vanish (according to
the wishes of the capturing side in case of options). The capture is forbidden if the captured unit have not
possible move. Promotions at the end of the "make" element are normal.
G020 - Kenneth Solja (Finland)
a) diagram:
1.AGc6(wBd5)+ Kxc6(+bAGe1) 2.Be3 Be4 3.AG1xe4(wBe3)(+wBe1) Bc3#
1.AGd4(wBd5) Kxc5(+bBe1) 2.AGf4(wAGe4) AGc2(wGd3) 3.Bc3 AGc4(wBc3)#
b) Gd3<->AGe4:
1.AGd6(wBd5) Bxe6(+bAGf1) 2.AGa6 Kc4 3.AGxe6(wAGd6)(+wBe1) Bg3#
1.Gc2 Kxc5(+bBe1) 2.AGb1(wGc2) Gc6 3.AGf1(wBe1) Bg3#
Echecs croisés, Echec double, Batterie royale, Batterie noire, Batterie blanche, Sacrifice blanc, Sacrifice noir, Ceriani-Frolkin, Cycle de captures (Author)
Interesting initial position and good twin form with four solutions. (Director)
Grasshopper: Hops on Q-lines over any one unit (the hurdle) to the next square beyond. Q-hopper would be a more sensible name.
Andernach Grasshopper: Like a normal Grasshopper (moves along Queen-lines over another unit of
either colour to the square immediately beyond that unit) but it changes colour of the piece it jumps over
(except the Kings and the neutral pieces).
Couscous Circe: As Circe, but the captured piece reappears on the Circe rebirth square of the capturing
unit. Pawns reappearing on promotion squares are promoted instantly, at the choice of their own side.
G021 - Kostej Soulivy (Czech Republic)
1.nCAg3 Qe3+ 2.Kxe3(Qf6) Qxf3(nGh3)#
1.nCAxc5(Qd5) nGc6 2.Kc3 Qc4#
1.nGc3 Qxc3(nGd1) 2.Kd4 Qd3#
Triple exact echo with mates from three directions and black King on three different squares. (Author)
Excellent Tanagra with Echo mates! Welcome to Kostej Soulivy. (Director)
Camel: a (1,3/3,1) leaper, e.g. a1>b4 or a1>d2.
Grasshopper: Hops on Q-lines over any one unit (the hurdle) to the next square beyond. Q-hopper would be a more sensible name.
Patrol chess: the captures can be made and checks given only if the capturing or checking
piece is guarded by a friendly unit. Non-capturing and non-checking moves are played as
normal.
Super Circe: When captured, a piece is reborn on any free field on the chess board without
causing self-check or selfmate. Possible is also removal of captured piece from the board. The
Pawns (white, black, neutrals, half-neutrals) can be reborn on the first or eight row also.
When reborn on the first row (for Black) or on the eight row (for White) the promotion is
obligatory. When reborn on the first row (for White) or on the eight row (for Black) the
Pawns are immovable.
G022 Kostěj Šoulivý SuperProblem, 01-12-2015 |
|
2(!N)5/8/3(!R)3(N1)/8/8/3k4/8/8 |
h#2 | 4.1.. Super Circe & Patrol Chess
h6: Empress (EM)
| (1+1+2) | |
G023 Vlaicu Crisan & Eric Huber SuperProblem, 01-12-2015 |
|
2nn4/3KP1(b1)1/8/1(r1)3(R3)2/3(B3)k1B1/3R3(q3)/8/3(q3)4 |
hs#3.5 | b) Pe7->c6
d1, h3: Leo (LE) f5: Pao (PA) d4: Vao (VA) b5: Chameleon Pao (cPA) g7: Chameleon Vao (cVA) | (6+7) | |
G024 Aleksey Oganesjan SuperProblem, 02-12-2015 |
|
7K/3p2PP/4p2b/5Bpk/7p/8/8/7q |
hs#2 | b) bSh6 | (4+7) | |
G022 - Kostěj Šoulivý (Czech Republic)
1.Ke2 EMxd6(nRc4) 2.nSxd6(EMd2) nSxc4(nRd1)#
1.nRxh6(EMc4) nRb6 2.Kd4 nSxb6(nRc3)#
1.Ke4 nSb6 2.nSc4 EMxd6(nRf6)#
1.nRd4 nSd6 2.Kxd4(nRf3) EMf5#
2+2 echoes. (Author)
Tanagra with 4 solutions and 2x2 Echo mates. (Director)
Patrol chess: the captures can be made and checks given only if the capturing or checking
piece is guarded by a friendly unit. Non-capturing and non-checking moves are played as
normal.
Super Circe: When captured, a piece is reborn on any free field on the chess board without
causing self-check or selfmate. Possible is also removal of captured piece from the board. The
Pawns (white, black, neutrals, half- neutrals) can be reborn on the first or eight row also.
When reborn on the first row (for Black) or on the eight row (for White) the promotion is
obligatory. When reborn on the first row (for White) or on the eight row (for Black) the
Pawns are immovable.
Empress: Rook + Knight
G023 - Vlaicu Crisan & Eric Huber (Romania)
a) diagram: 1...Sd6 2.VAg1 LEh7 3.PAf2 cPAe5=cVA 4.Rd4+ cVAxd4=cPA#
b) Pe7->c6: 1...Se6 2.PAf1 LEa4 3.VAf2 cVAe5=cPA 4.Bf5+ cPAxf5=cVA#
Excellent problem with rich ODT strategy! Warm welcome to the fairy experts Vlaicu Crisan! (Director)
Chinese pieces - Leo / Pao / Vao / Cao: Move as Queen / Rook / Bishop / Knight respectively, but capture by hopping over a hurdle to any square beyond.
Chameleon: At the completion of every move, a unit with this characteristic changes type. The types form a cycle which may theoretically be predefined in any way but is usually taken
to be the default option S-B-R-Q-S... Promotion may be to a chameleon at any stage in the cycle.
Chameleon Pao (cPA) changes according to sequence Pao->Vao->Pao
Chameleon Vao (cVA) changes according to sequence Vao->Pao->Vao
G024 - Aleksey Oganesjan (Russia)
a) diagram: 1.g8Q Qa8 2.Qe8+ Qxe8#
b) bSh6: 1.g8S Qa1+ 2.Sf6+ Qxf6#
Elegant problem with 2 promotions and bQ corner-to-corner play and ODT. I am happy to say welcome to our editor Aleksey Oganesyan! (Director)
G025 Vladimir Kozhakin SuperProblem, 09-12-2015 |
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8/8/8/8/5nN1/4NbK1/5r1P/3B2k1 |
hs#3 | 2.1.. PWC | (5+4) | |
G026 Vladimir Kozhakin SuperProblem, 09-12-2015 |
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8/8/5r2/2pb4/2pk4/3q4/3Pr2N/3Kn3 |
h#2 | 3.1.. PWC Take & Make Chess | (3+8) | |
G027 Vladimir Kozhakin SuperProblem, 09-12-2015 |
|
7q/4n2P/3ppp2/3pkp2/3ppp2/6rb/7K/6n1 |
hs#4 | b) Qh8->h4 | (2+14) | |
G025 - Vladimir Kozhakin (Russia)
1.Se5 Bh1 2.Bg4 Sg2 3.Sf3+ Rxf3(+Sf2)#
1.Sf1 Kxf1(+Sg1) 2.Sxf3(+Bg1) Rxh2(+Pf2) 3.Be2+ Sxe2(+Bf4)#
Welcome to Vladimir Kozhakin! He present a serie of 4 fairy problems. (Director)
PWC (PlatzWechselCirce): Captured units reappear on the square just vacated by the
capturing unit. Pawns appearing on their 1st rank have no moving or checking power until
reactivated by being captured again; those appearing on their 8th rank are promoted instantly, at the choice of their own side.
G026 - Vladimir Kozhakin (Russia)
1.Qf3 Sxf3-e4(+Qh2) 2.Sd3 Sxf6-f3(+Re4)#
1.Bf3 Sh2xf3-d5(+Bh2) 2.Re4 Sxf6-c6(+Rd5)#
1.Re4 Sf3+ 2.Qxf3-e5(+Sd3) Sxe1-c2(+Sd3)#
PWC (PlatzWechselCirce): Captured units reappear on the square just vacated by the
capturing unit. Pawns appearing on their 1st rank have no moving or checking power until
reactivated by being captured again; those appearing on their 8th rank are promoted instantly,
at the choice of their own side.
Take & Make: Every capture ("take") must be complemented by a further step ("make":not a
capture) by thecapturing piece, using the movement of the captured unit, otherwise the
capture is illegal. Pawns may not end up on their own first rank. Captures on the promotion
rank lead to promotions only if the pawn is still on the promotion rank after the "make" part
of the move. Promotions at the end of the "make" element are normal.
G027 - Vladimir Kozhakin (Russia)
a) diagram: 1.Kh1 Sg8 2.hxg8S Bg4+ 3.Sh6 Bh5 4.Sf7+ Bxf7#
b) Qh8->h4: 1.h8Q f3 2.Qxh4 f2 3.Kxg3 f1Q 4.Qf4+ Qxf4#
G028 Vladimir Kozhakin SuperProblem, 09-12-2015 |
|
3bkrb1/3p4/6K1/2rn1P2/8/8/8/8 |
hs#4 | b)bSg8, PWC+Take & Make c)bSg8, KoBul Kings | (2+7) | |
G029 Karol Mlynka (dedicated to J. Golha) SuperProblem, 09-12-2015 |
|
K(Q3)(Q3)1(R3)3/(R3)R1(R3)1(R3)(Q3)(Q3)/2PPPPPP/3(B1)(B1)(B1)(B1)1/P4(k2)1(Q2)/1(Q1)5P/8/2(Q1)(R1)(R1)(R1)(Q1)(Q1) |
r#2 | zero a) LEb8<->LIc1 b) Kf4->e4 c) Kf4->d4
f4: Pressburger King d5,e5,f5,g5: Alfil (AL) b8,c8,g7,h7: Leo (LE) b3,c1,g1,h1: Lion (LI) a7,d7,e8,f7: Pao (PA) d1,e1,f1: Rook-Lion (RL) h4: Grasshopper-2 (G2) | (30+1) | |
G030 Michael Barth SuperProblem, 09-12-2015 |
|
8/3(!n2)ppkp/1(!Q)p1pbNp/2p1p3/4(!n3)(N2)2/2(!n1)5/5K2/3B4 |
h#2 | AntiCirce Calvet b) Pc5->d4 c) GId7->d6
c3: Mao (MA) d7, f4: Giraffe (GI) e4: Camel (CA) | (4+10+4) | |
G028 - Vladimir Kozhakin (Russia)
a) diagram: 1.f6 Bh7+ 2.Kxh7 Se7 3.Kg7 Rh5 4.f7+ Rxf7#
b) bSg8, PWC + Take & Make: 1.Kh7 Sde7 2.Kxg8-h6(+Sh7) Sxf5-f6(+Pe7) 3.Kg6 Sg4 4.exf8-h8Q(+Re7)+ Sf8#
c) bSg8, KoBul Kings: 1.f6 Sde7+ 2.fxe7(e8=rS) Rd5 3.exf8=B(e8=rR) Sge7+ 4.Kf7+ rRe8xf8(f7=rB)#
PWC (PlatzWechselCirce): Captured units reappear on the square just vacated by the
capturing unit. Pawns appearing on their 1st rank have no moving or checking power until
reactivated by being captured again; those appearing on their 8th rank are promoted instantly,
at the choice of their own side.
Take & Make: Every capture ("take") must be complemented by a further step ("make":not a
capture) by thecapturing piece, using the movement of the captured unit, otherwise the
capture is illegal. Pawns may not end up on their own first rank. Captures on the promotion
rank lead to promotions only if the pawn is still on the promotion rank after the "make" part
of the move. Promotions at the end of the "make" element are normal.
KoBul Kings: When a piece (not a pawn) of his own side is captured, a King transforms into
a Royal piece of the same type as the captured one. When the King is in the form of any
Royal piece and there is a capture of one of the pawns of his own side, he becomes a normal
King again.
G029 - Karol Mlynka (Slovakia), dedicated to Ján Golha
a) LEb8<->LIc1: 1.G2d4! ~ 2.ALf3+ (a) Kxa4=RL# (A) & 2.ALg3+ (b) Kxa4=LI# (B) & 2.ALd3+ (c) Kxa4=PA# (C) & 2.ALe3+ (d) Kxa4=LE# (D)
b) Kf4->e4: 1.G2c4! ~ 2.ALf3+ (a) Kxa4=LI# (B) & 2.ALg3+ (b) Kxa4=PA# (C) & 2.ALd3+ (c) Kxa4=LE# (D) & 2.ALe3+ (d) Kxa4=RL# (A)
c) Kf4->d4: 1.G2b4! ~ 2.ALf3+ (a) Kxa4=PA# (C) & 2.ALg3+ (b) Kxa4=LE# (D) & 2.ALd3+ (c) Kxa4=RL# (A) & 2.ALe3+ (d) Kxa4=LI# (B)
Reflexmate with cyclic shift of 4 threat-mates in 3 phases by Rex solus. All model mates on
the same square with pinned PAa7. Z-34-44 = 3x4 Lačný theme: abcd-ABCD-BCDA-CDAB. (Author)
Another complicated problem by Karol Mlynka. (Director)
Pressburger King (SuperTransmutingKing): After being checked, the Super-transmuting
King must immediately move like the checking piece and then losing his royal status
definitively takes up his nature. When no such move is available, the ST-King side parries the
check normally. If the checked King cannot move, it is a mate.
Alfil: (2,2/2,2) leaper
Grasshopper-2 (G2): As G, but hopping 2 squares past the hurdle.
Lion (LI): a grasshopper which can move to any square beyond
Rook-lion (RL): a rookhopper which can move to any square beyond
Leo (LE) / Pao (PA): Move as Queen / Rook respectively, but capture by hopping over a
hurdle to any square beyond
G030 - Michael Barth (Germany)
a) diagram: 1.nQa7 Ba4 2.nMAxa4(nMAa1) nCAxd7(nCAd8)#
b) Pc5->d4: 1.nQb4 Bb3 2.nCAxb3(nCAb1) nGIxc3(nGIc8)#
c) GId7->d6: 1.nQc7 Bc2 2.nGIxc2(nGIc2-c1) nMAxe4(nMAe8)#
Cycle of pieces: First piece blocks the rebirth square and the second one gives mate by
capturing the third one. The queen helps to avoid the captures.
(A neutral Rb7 instead of the queen is not possible. The queen avoids side solutions.) (Author)
Wonderful problem with cyclic play! Welcome to Michael Barth! (Director)
Mao (MA): Moves as a knight, but the orthogonal square intervening between its points of
departure and arrival must be vacant (e.g. MAa1-c2 requires b1 to be vacant).
Camel (CA): a (1,3/3,1) leaper, e.g. a1>b4 or a1>d2.
Giraffe (GI): a (1,4/4,1) leaper
G031 Alberto Armeni SuperProblem, 10-12-2015 |
|
2(Q3)3n1/1(B3)p2(B3)Pb/3pN3/3Pk1P(b3)/5(b3)P1/np3p1K/p(N1)1N1b2/5(r3)B1 |
#3v |
c8: Leo (LE) b7,f7,f4,h5: Vao (VA) b2: Mao (MA) f1: Pao (PA) | (12+13) | |
G032 Anatoly Stepochkin SuperProblem, 20-12-2015 |
|
2(q1)1(q2)3/3P4/8/8/2p1p2(q2)/3k4/8/R3K3 |
h#2* |
c8: Lion (LI) e8, h4: Grasshopper (G) | (3+6) | |
G033 Igor Kochulov SuperProblem, 20-12-2015 |
|
3R1(q1)2/3RK2(q1)/3R4/5P(q1)1/8/2k3PP/8/8 |
h#2 | 3.1..
f8, g5, h7: Locust (L) | (7+4) | |
G031 - Alberto Armeni (Italy)
1.Bh2? - 2.Bxf4#, 1...Bf~ 2.LEe8+ VAxe8/Se7 3.Sxf3/LEh8#, 1...VAg3!
1.Bxf2? - 2.Bd4#, 1...a1LE 2.MAd3+ LEd4/Bxd3 3.Bxd4/Bd4#, 1...VAe3!
1.LEa8! - 2.LEa5+ Bc5/Sb5/c5 3.Bd4/Sc4/LEc7#
1...PAc1/PAd1 2.LEe8+,VAxe8/Se7 3.Sxf3/LEh8#
1...Bxg1/Ba7/Bc5 2.LEe8+ VAxe8/Se7 3.Sxf3/LEh8#
1...a1LE/PA/VA 2.LExa1+,Bd4 3.Bxd4#
1...VAe3 2.LEa7 - 3.LExc7#, 2...Sb5/c6/c5 3.Sc4/LEb8/LEb8#
1...Bd3 2.MAxd3+,Bd4 3.Bxd4#
Tries and many variations in this fairy direct mate. Welcome to Alberto Armeni! (Director)
Leo (LE) / Pao (PA) / Vao (VA): Move as Queen / Rook / Bishop respectively, but capture
by hopping over a hurdle to any square beyond.
Mao (MA): Moves as a knight, but the orthogonal square intervening between its points of
departure and arrival must be vacant (e.g. MAa1-c2 requires b1 to be vacant).
G032 - Anatoly Stepochkin (Russia)
*1...dxc8Li 2.Ge3 Rd1# (0-0-0?)
*1...dxe8Li 2.Lic3 0-0-0# (Rd1?)
1.Lih3 dxe8Li 2.Lic3 0-0-0# (Rd1?)
Grasshopper (G): Hops on Q-lines over any one unit (the hurdle) to the next square beyond. Q-hopper would be a more sensible name.
Lion (LI): a grasshopper which can move to any square beyond
G033 - Igor Kochulov (Russia)
1.Lxh3-h2 Rb7 2.Lxf5-f4 Rc6#
1.Lxg3-g2 Rb8 2.Lxh3-h2 Rc7#
1.Lxf5-f4 Rb6 2.Lxg3-g2 Rc8#
Cyclic change of functions. Welcome to Igor Kochulov! (Director)
Locust: a piece which moves only to capture. It lands on the same squares as a grasshopper, but the arrival square must be empty, because the locust captures its hurdle.
G034 Victor Zheglov SuperProblem, 20-12-2015 |
|
8/8/5b2/1BBK4/6b1/5k2/8/8 |
hs#5.5 | 6.1.. NewKoeKo | (3+3) | |
G035 author SuperProblem, 09-12-2015 |
|
8/8/8/8/8/8/8/8 |
| | (0+0) | |
G036 author SuperProblem, 09-12-2015 |
|
8/8/8/8/8/8/8/8 |
| | (0+0) | |
G034 - Victor Zheglov (Russia)
1...Kf3-g3 2.Kd5-e5 Bg4-f3 3.Ke5-f5 Kg3-g2 4.Kf5-g4 Bf6-e7 5.Kg4-h3+ Kg2-h2 6.Bc5-d6+ Be7-h4#
1...Kf3-f4 2.Kd5-d4 Bg4-e6+ 3.Bc5-d6 Be6-d5 4.Bb5-f1 Bf6-d8 5.Bf1-g2 Bd8-b6 6.Kd4-e3+ Bd5-b7#
1...Kf3-e4+ 2.Bc5-b4 Bg4-d1 3.Bb5-d3+ Ke4-f5 4.Bb4-f8 Bf6-d4 5.Bf8-g7 Bd1-b3 6.Kd5-e6+ Bd4-b2#
1...Bf6-c3 2.Bb5-d3 Kf3-e2 3.Kd5-e4 Bg4-d7 4.Bc5-g1 Bc3-d4 5.Bd3-c4 Bd7-c6 6.Ke4-f3+ Bd4-b6#
1...Bf6-d8 2.Bb5-c6 Bg4-c8 3.Bc5-d6 Bd8-e7 4.Bd6-g3 Kf3-e4+ 5.Kd5-e6 + Be7-d6 6.Ke6-f5+ Bd6-b8#
1...Bf6-e7 2.Bc5-f2 Kf3-e4 3.Kd5-c4 Bg4-c8 4.Bb5-d7 Be7-c5 5.Bd7-c6 Bc8-a6 6.Kc4-d3+ Bc5-a7#
Excellent miniature with six solutions and interesting form of Koeko condition. (Director)
NewKoeko: the moving piece must have the same contact status.If it had no contact with other pieces then it may not contact after the move, and vice versa:
if it has contact then after the move must have contact
G035 - Имя Фамилия (Страна)
G036 - Имя Фамилия (Страна)
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