Fairies  Сказки  SuperProblem 2015 Informal Tourney
AWARD  ИТОГИ
G001 Dieter Müller & Franz Pachl SuperProblem, 15012015 

8/8/4P3/1N2k3/8/2N5/3b4/K1(q1)(Q1)4 
h#2  b) ALic1>b1
c1, d1: Andernach Lion  (5+3)  
G002 Anatoly Stepochkin SuperProblem, 28012015 

r6(q1)/6p1/3P3b/8/1p1P2R1/(q1)Ppkp3/8/R3K3 
h#2  2.1..
Circe
a3, h8: Lion  (6+9)  
G003 Aleksandr Sygurov SuperProblem, 22022015 

8/8/8/5pP1/3K1NR1/6PP/1Q1PpBP1/3k4 
Serh=3  4 solutions  (10+3)  
G001  Dieter Müller and Franz Pachl (Germany)
a) 1.ALic8(Sc3=b) ALid4(Bd2=w) 2.ALif5(Pe6=b) ALib2(Sc3=w)# b) 1.ALib6(Sb5=b) ALid5(Bd2=w) 2.ALif6(Pe6=b) ALia5(Sb5=w)#
Here is the first fairy original in SuperProblem! Main actors are both Andernach Lions (also known as Hurdle colour changing Lion) which build the mate pictures after some color changes and black selfblocks. Good harmony and ODT too. Welcome to the german composers Franz Pachl and Dieter Müller! (director)
Andernach Lion (aka Hurdle colour changing Lion): Like a normal Lion (moves along Queenlines over another unit of either colour to any square beyond the hurdle) but it changes colour of the piece it jumps over (except the Kings and the neutral pieces).
G002  Anatoly Stepochkin (Russia)
1.Lic5 d5! 2.Lic2 Rd1# (000?) [1...~? 2.Lic2 Rd1+ 3.Lixd4(Pd2)!]
1.Lih5 d7! 2.Lie2 000# (Rd1?) [1...~? 2.Lie2 000+ 3.Lixd6(Pd2)!]
Change of functions between both black Lions, selfblocks, dual avoidance. Welcome in SuperProblem Fairy section to Anatoly Stepochkin! (director)
Circe: captured units (not Ks) reappear on their gamearray squares, of the same colour (pieces), on the file of capture (pawns), or on the capture file’s promotion square (fairy pieces). If the rebirth square is occupied the capture is normal.
Lion: hops on Queenlines over any unit (the hurdle) to any square beyond the hurdle.
G003  Aleksandr Sygurov (Russia)
1.e1Q 2.Qe7 3.Qxg5 Rxg5 =
1.e1S 2.Sxg2 3.Sh4 Rxh4 =
1.e1R 2.Re3 3.Rxg3 Rxg3 =
1.e1B 2.Bxd2 3.Bxf4 Rxf4 =
Very nice combination of black AUW and wR cross (director)
G004 Anatoly Stepochkin SuperProblem, 07032015 

8/3k(N1)3/8/8/6K1/8/2p5/3(Q1)4 
h#4  KöKo b) ANe7>b8 c) ANe7>a1 d) Kd7>c3 e) Kg4>e1 f) Kg4>h5
d1: Lion e7: Antilope
 (3+2)  
G005 Eric Huber SuperProblem, 08032015 

8/2(!p)5/6(!p)1/8/3(Q2)2(q2)1/8/7(!p)/8 
hs#4  2.1.. Phantom Chess
d4, g4: Royal Grasshoppers  (1+1+3)  
G006 Karol Mlynka SuperProblem, 15032015 

6n1/5b2/2(K2)5/2p5/2(q3)3p1/q7/1r1b4/8 
#2*  Take & Make UltraSchachZwang
c4: Royal Locust c6: Pressburger King
 (1+8)  
G004  Anatoly Stepochkin (Russia)
a) diagram: 1.c1S ANh3 2.Se2 Kf3 3.Sf4 Ke3 4.Se6 Kd2#
b) ANe7>b8: 1.c1R ANf5 2.Ke6 ANb2 3.Rb1 LIa1 4.Rc1 Kf5#
c) ANe7>a1: 1.c1B LId8 2.Bf4 LId6 3.Ke6 Kg5 4.Ke5 Kf6#
d) Kd7>c3: 1.c1Q ANb3 2.Qg5 ANf6 3.Qd2 LId4 4.Qb2 LIg7#
e) Kg4>e1: 1.Kd8 ANb3 2.c1LI+ Kd2 3.LIe1 Ke2 4.LIe8 Kd2#
f) Kg4>h5: 1.Ke6 ANb3 2.c1AN LIa4 3.ANg4 LIh4 4.Kf5 Kg6#
Super AUW: S,R,B,Q,LI,AN (author)
Nice miniature with Super AUW (6 promotions) and KöKo chess (unfortunately with repetition of white move 1...ANb3). (director)
Antilope (AN): a (3,4/4,3) leaper, e.g. a1>d5 or a1>e4.
Lion (LI): a grasshopper which can move to any square beyond the hurdle.
Köko Chess (Contact Chess): a move is legal only if the arrival square is adjacent to any piece, this applies also to the capture of king.
G005  Eric Huber (Romania)
1.rGh4 nPg5+ 2.rGh1 nPg7g6 3.rGh3 nPh1nB 4.nPc8nQ+ rGg7#
1.nPc2c3 nPh7h6 2.nPh7 rGg7 3.nPg2g3 rGxc3 4.nPh8nG+ rGe5#
Specific Phantom mates. (author)
An elegant miniature with the interesting fairy condition Phantom Chess. Welcome to Eric Huber from Romania! (director)
Phantom Chess: Any unit except a king may move either normally (from its current square) or as though from its Circe rebirth square if the latter is vacant.
G006  Karol Mlynka (Slovakia)
1...Qf3+(wK=Q) (a) 2.Qxf3f1# (A)
1...Se7+(wK=S) (b) 2.Se5# (B)
1...Bd5+(wK=B) (c) 2.Bxd5f7# (C)
1.Kd7! (zz)
1...Qd3+(wK=Q) (d) 2.Qxd3f1 (A)
1...Sf6+(wK=S) (e) 2.Se5# (B)
1...Be6+(wK=B) (f) 2.Be6f7# (C)
(1...Qa4+(wK=Q) 2.Qxd2f4#)
(1...Rb7+(wK=R) 2.Rxd2f4#)
(1...Be8+(wK=B) 2.Bxe8f7#)
Rex solus versus royal Locust.
Z2363 = three transferred mates in Take & Make Chess.
~ a b c d e f
A B C
X! Y A B C
(author)
Dynamic fairy twomover  welcome to Karol Mlynka! (director)
Pressburger King (SuperTransmuting King): A King which definitively takes up the nature of the checking piece (and thus loses his royal status). After being checked, the Supertransmuting King must move. If the checked King cannot move, it is a mate.
Take & Make Chess: Capturing moves consist of two steps. The capturing step ("take") must be complemented by a further step by the capturer ("make": not a capture), using the movement of the captured unit, otherwise the capture is illegal. Pawns may not end up on their own first rank. Captures on the promotion rank lead to promotions only if the pawn is on the promotion rank after the "make" step. Promotions at the end of the "make" step are normal.
Ultraschachzwang: A piece may move only to check. If it doesn’t have checking moves it is stalemated.
Locust: a piece which moves only to capture. It lands on the same squares as a Grasshopper, but the arrival square must be empty, because the Locust captures its hurdle.
G007 L.Salai jr., E.Klemanič, M.Dragoun SuperProblem, 21032015 

(e1)4b2/2(R3)1p(E1)pP/(e1)5Kp/(Q3)6P/k7/pp2pp1n/(b3)3(e1)3/3(e1)B(r3)1(E1) 
s#2  c7, f1: Pao a2: Vao, a5: Leo d1, f7, a8, a6, e2, h1: Equihoppers  (8+16)  
G008 Lev Grolman SuperProblem, 01062015 

8/6(!b)r/1q6/8/1bp1(!k)3/6p1/3(!q)1(!r)2/8 
h#2  3.1.. AntiCirce Circe Parrain
 (0+5+4)  
G009 Dmitry Grinchenko SuperProblem, 01062015 

8/7p/6kp/4pR1R/2N2b2/3K2nn/1r4p1/8 
h#2  2.1.. Take & Make  (4+9)  
G007  Ladislav Salai jr. (Slovakia), Emil Klemanič (Slovakia) and Michal Dragoun (Czech Republic)
1.PAa7!  2.LEc7+ EQe8#
1...EQf5 2.LEc5+ EQe4#, 1...EQe4 2.LEb4+ EQc2#
1...Sg5 2.LEd5+ EQg4#, 1...e5 2.LEb5+ EQc4#, 1...e6 2.LEb6+ EQc6#
Excellent selfmate with perfect using of the Equihopper nature! Welcome to Ladislav, Emil and Michal! (director)
Equihopper (EQ): Moves along any line over another unit of either color to a square situated such that the hurdle stands at the midpoint between the Equihopper’s departure and arrival squares.
Leo: Move as Queen, but capture by hopping over a hurdle to any square beyond
Vao: Move as Bishop, but capture by hopping over a hurdle to any square beyond
Pao: Move as Rook, but capture by hopping over a hurdle to any square beyond
G008  Lev Grolman (Russia)
1.Qd8 nRf3 2.Rxg7(Rh8) nKe3(nBg6)#
1.Rh8 nBh6 2.Bxd2(Bf8) nKf4(nQe2)#
1.Bf8 nQd6 2.Qxf2(Qd8) Kd4(nRe2)#
Fantastic cyclic change of functions and excellent use of the fairy conditions! Welcome to Lev Grolman from Russia! (director)
Трёхфазная идентичная игра в жанрах АнтиЦирце и ЦирцеParrain с циклической переменой функций трёх нейтральных фигур и трёх родственных чёрных фигур. Ввиду двухцветности нейтрального короля в одном лице матующие пары нейтральных фигур должны принимать «белый окрас». В этом им помогают три родственные чёрные фигуры, которые в парном сочетании трижды в циклическом порядке занимают свои поля в начальной расстановке фигур и парализуют чёрный цвет у пары матующих нейтральных фигур. (author)
Anti Circe: After a capture the capturing piece (Ks included) must immediately be removed to its game array square (necessarily vacant, else the capture is illegal). R, B & S go to the square of the same colour as the capture; Ps stay on the file of capture; fairy pieces go to the promotion square of the file of capture.
Circe Parrain: The captured units are reborn on a square which depends on the move following the capture (hence a move by a unit of same color, called the godfather unit). The step from the capture square to the rebirth square is given by (is equipollent to) the godfathermove. Rebirth only occurs if the rebirthsquare is empty. Pawns may be reborn anywhere: on the 8th rank they are promoted, on the 1st rank they may only make a single move. If the godfather move is castling, then the rebirthmove is a King move followed by a Rook move.
Neutral piece: A unit with this characteristic may be regarded as of either colour by the side whose turn it is to play. Neutral pawns promote to neutral pieces.
G009  Dmitry Grinchenko (Ukraine)
1.Bg5 Sxe5e4 2.Kxf5f1 2.Rxg5c1#
1.Sg5 Sxb2e2 2.Kxh5h1 Rxg5h3#
Nice Take & Make effects, change of functions and open of lines. Welcome to Dmitry Grinchenko from Ukraine! (director)
Take & Make: Every capture ("take") must be complemented by a further step ("make": not a capture) by the capturing piece, using the movement of the captured unit, otherwise the capture is illegal. Pawns may not end up on their own first rank. Captures on the promotion rank lead to promotions only if the pawn is still on the promotion rank after the "make" part of the move. Promotions at the end of the "make" element are normal.
G010 Michael Grushko SuperProblem, 27072015 

8/8/8/8/8/2(!P)(!P)4/1k6/8 
h#3.5  2.1.. Phantom Chess CirceParrain  (0+1+2)  
G011 Michael Grushko SuperProblem, 27072015 

8/8/5(!p)2/3(!p)4/2k5/8/8/8 
h#3.5  2.1.. Phantom Chess CirceParrain  (0+1+2)  
G012 Miodrag Mladenović SuperProblem, 24072015 

5n2/P7/1P1k1PP1/2N1ppp1/1Q2p3/2P3pb/3Pp1Pb/4K1nr 
r#3vvv   (10+12)  
G010  Michael Grushko (Israel)
1...nPc3xd3 2.Kb2c1 [+nPe2] nPd3d4 3.nPd4d6 nPd6d7 4.nPe2e1=nB nPd7d8=nQ#
1...nPc3c4 2.nPd3d2 nPc4c3 3.nPd2d1=nQ nQd1a4 4.Kb2xc3 nQa4b5[+nPd4]#
G011  Michael Grushko (Israel)
1...nPf6f7 2.Kc4xd5 nPf7f8=nS[+nPd6] 3.nSf8g6 nSg6h4 4.Kd5xd6 nSh4g6[+nPc8=nQ]#
1...nPd5d3+ 2.nPd3d2 nPf6f7 3.nPd2d1=nQ nQd1d3+ 4.Kc4xd3 nPf7f8=nQ [+nQd4]#
Welcome to Michael Grushko from Israel! Nice fairy play with only 3 pieces on the board. (Director)
Phantom Chess: Any unit except a king may move either normally (from its current square) or as though from its Circe rebirth square if the latter is vacant.
Circe Parrain: The captured units are reborn on a square which depends on the move following the capture (hence a move by a unit of same color, called the godfather unit). The step from the capture square to the rebirth square is given by (is equipollent to) the godfathermove. Rebirth only occurs if the rebirthsquare is empty. Pawns may be reborn anywhere: on the 8th rank they are promoted, on the 1st rank they may only make a single move. If the godfather move is castling, then the rebirthmove is a King move followed by a Rook move.
G012  Miodrag Mladenović (Serbia)
1.Qb5? (A) – 2.Qxe2 Sf3#, 1...Se6! (a) 2.Sb7#
1.Qc4? (B) – 2.Qxe2 Sf3#, 1...Sd7! (b) 2.Sb7#
1.Sxe4+? ~ 2.Sxg3 Bxg3#, 1...Ke6! 2.Qd6#
1.g7! – 2.Sxe4+ ~ 3.Sxg3 Bxg3#
1...Se6 (a) 2.Qc4 (B) – 3.Qxe2 Sf3#
1...Sd7 2.Qb5 (A) – 3.Qxe2 Sf3#
1...Kc6 2.Qc4 – 3.Qxe2 Sf3#
1...Kd5 2.Qb5 – 3.Qxe2 Sf3#
(2...Sf3+ 3.Kxe2 Re1#)
Reflex tries and defenses. The short tries are becoming variations in solution after black reflex defenses. Banny theme. (Author)
Editorial: the problem was dedicated to the participants of TT143.
G013 Victor Zheglov SuperProblem, 30092015 

8/(k3)(!r1)6/8/(K3)7/p7/P7/6(!q1)1/8 
hs#42.5  b7: Rook Locust a5, a7: Poseidon g2: Locust  (2+2+2)  
G014 Yury Gorbatenko SuperProblem, 10102015 

4R2b/B2pN3/1NP2rq1/4Pp2/1pBKP3/3nP3/Pp2k3/3r4 
r#2   (11+10)  
G015 Marcel Tribowski SuperProblem, 02112015 

3R4/2p1PPp1/2B1K1p1/4b1P1/2P2PN1/2pb3R/N1rkp1p1/q3nQ2 
r#3   (12+12)  
G013  Victor Zheglov (Russia)
1...POa7b8 2.POa5a6 POb8c8 3.POa6a7 POc8d8 4.POa7b8 POd8e8 5.POb8c8 POe8f8 6.POc8d8 POf8g8 7.POd8e8 POg8h7 8.POe8f8 POh7h6 9.POf8g8 POh6h5 10.POg8h7 POh5h4 11.POh7h6 POh4h3 12.POh6h5 POh3h2 13.POh5h4 POh2g1 14.POh4h3 POg1f1 15.POh3h2 POf1e1 16.POh2g1 POe1d1 17.POg1f1 POd1c1 18.POf1e1 POc1b1 19.POe1d1 POb1a1 20.POd1c1 POa1a2 21.POc1b1 POa2a1 + 22.POb1a2 POa1b1 23.POa2a1 + POb1c1 24.POa1a2 POc1d1 25.POa2b1 POd1e1 26.POb1c1 POe1f1 27.POc1d1 POf1g1 28.POd1e1 POg1h2 29.POe1f1 POh2h3 30.POf1g1 POh3h4 31.POg1h2 POh4h5 32.POh2h3 POh5h6 33.POh3h4 POh6h7 34.POh4h5 POh7g8 35.POh5h6 POg8f8 36.POh6h7 POf8e8 37.POh7g8 POe8d8 38.POg8f8 POd8c8 39.POf8e8 POc8b8 40.POe8d8 POb8a7 41.POd8c8 POa7a6 42.POc8b8 POa6a5 43.POb8a7 nLg2xb7a8#
Excellent long white and black Poseidon maneuvers to prepare the mate. Welcome to Victor Zheglov! (Director)
Poseidon: moves without capturing like a King and captures adjacent pieces like a Locust.
Locust (L): a piece which moves only to capture. It lands on the same squares as a grasshopper, but the arrival square must be empty, because the locust captures its hurdle.
RookLocust (LR): a locust confined to Rlines.
Neutral piece (n): A unit with this characteristic may be regarded as of either colour by the side whose turn it is to play. Neutral pawns promote to neutral pieces.
G014  Yury Gorbatenko (Russia)
1.e6!  2.exd7 Rd6#
1...dxc6 2.Sed5! c5#, 1...dxe6 2.Kbd5! e5#, 1...d6 2.Bd5! Se5#, 1...d5 2.exd5! Rf8#
1...Rf8+/Rxе6+ 2.Kd5! Qxе6#/Rd6#
Excellent combination of Pichaninny and 5 white pieces play on d5 – welcome to Gorbatenko! (director)
G015  Marcel Tribowski (Germany)
1.Sxe5? (A)  2.Bd5 (C) Bf5#, 1...Sf3! 2.Rxd3#
1.fxe5? (B)  2.Bd7 (D) Bxc4#, 1...Qd1! 2.Qf4#
1.Rhh8!  2.Rhe8 ~ 3.Kd7 Bf5#, 2...Bd4(Bf6) 3.Bd5 (C) Bf5# / 3.Bd7 (D) Bxc4#
1...Qd1 2.Qxe2+ Kxe2 3.Sxe5 (A) Bf5# / 3.fxe5 (B) Bf5#, 2...Qxe2 3.Bd5 (C) Bf5# / 3.Bd7 (D) Bxc4# (2.Rhe8? Bxf4! 3.Qxf4#)
1...Kd1 2.Sxe5 (A) ~ 3.Bd5 C Bf5# (2.Rhe8? Rd2! 3.Se3#)
1...g1Q 2.fxe5 (B) ~ 3.Bd7 (D) Bxc4#, 2...Qxg4+ 3.Kd5 Qxc4#, 2...Qb6 3.Rd~8 Qxc6#
Reflex tries and defences, inspired by TT143 (Author)
Good fight between white and black. Welcome to Marcel Tribowski! (Director)
G016 Vitaly Medintsev SuperProblem, 02112015 

Q7/8/pp1PkP2/pb4R1/3K2p1/2p4r/5P2/8 
hs#3  b) Pd6>f4  (6+8)  
G017 Miodrag Mladenovic SuperProblem, 02112015 

br1b4/2n1B2R/1pp1kn2/3pNp2/p2P1P2/7R/P2pP1pr/K2B2N1 
r#3vvv   (11+14)  
G018 Daniel Novomesky SuperProblem, 01122015 

3k1b2/(q2)7/4PK2/8/8/8/8/5(q2)(q2)1 
serh#10  2.1..
a7,f1,g1:Grasshopper(G)  (2+5)  
G016  Vitaly Medintsev (Russia)
a) diagram: 1.Qd8 Be8 2.Kc4 Bf7 3.Re5+ Kxe5#
b) Pd6>f4: 1.Rg6 Rh8 2.Ke3 Re8 3.Qd5+ Kxd5#
Creation of black Royal batteries and change of functions between white pieces. Welcome to Vitaly Medintsev! (Director)
G017  Miodrag Mladenovic (Serbia)
1.Ba3?  2.Bc1 dxc1Q#, 1...Be7! 2.Re7#
1.Rc3?  2.Rc1 dxc1Q#, 1...Rb7! 2.Rc6#
1.Sd3?  2.Sc1 dxc1Q#, 1...b5! 2.Sc5#
1.e4!  2.Se2 ~ 3.Sc1 dxc1Q#
1...Sh5 2.Ba3 ~ 3.Bc1 dxc1Q# (2.Se2? Sf4 3.Sxf4#)
1...c5 2.Rc3 ~ 3.Rc1 dxc1Q# (2.Se2? cxd4 3.Sxd4#)
1...Sb5 2.Sd3 ~ 3.Sc1 dxc1Q# (2.Se2? Sxd4 3.Sxd4#)
Problem shows one of my favorite themes (reflex tries and defenses). I believe this is the first example with three thematic variations with quite tries
(not checking tries). The position is heavy but generally this theme requires a lots of pieces. (Author)
Reflexmate in nice logical style. Welcome to Miodrag Mladenovic! (Director)
G018  Daniel Novomesky (Slovakia)
1.Gf7 2.Gg7 3.Gg8 4.Ge8 5.Bd6 6.Ge7 7.Gd7 8.Gc5 9.Bc7 10.Gc8 e7#
1.Ge1 2.Gd1 3.Ge7 4.Gf7 5.Kc7 6.Gb7 7.Gd7 8.Kd8 9.Ke8 10.Gd8 e6xf7#
Miniature with two ideal mates. Welcome to Daniel Novomesky! (Director)
Grasshopper: Moves along Qlines over another unit of either color to the square immediately beyond that unit. A capture may be made on arrival, but the hurdle is not affected.
G019 Kenneth Solja SuperProblem, 01122015 

8/4k3/8/1K6/8/8/(!P)1(!P)5/1(!N)6 
h#2.5  b)Kb5>e5; c)Kb5>g3 Take & Make Anti Take & Make  (1+1+3)  
G020 Kenneth Solja SuperProblem, 01122015 

8/3(q3)4/4(q3)3/1Kbbk(q2)2/4(q3)3/3(q2)4/8/8 
h#3  2.1.. b) Gd3<>AGe4 Couscous Circe
d7, e4, e6: Andernach Grasshopper (AG) d3, f5: Grasshopper (G)  (1+8)  
G021 Kostej Soulivy SuperProblem, 01122015 

8/8/8/2Q5/8/3k1(!q2)2/3(!N3)4/8 
h#2  3.1.. Super Circe & Patrol Chess
d2: Camel (CA) f3: Grasshopper (G)  (1+1+2)  
G019  Kenneth Solja (Finland)
a) diagram: 1...nSd2 2.nPa1nQ nQf6+ 3.Kxf6c3(nQf1)+ nSxf1b1(nQf6)#
b) Kb5>e5: 1...nSc3 2.nPc1nR nRxc3b1(nSe2) 3.nPxb1g1nQ(nRb8) nSxg1g8(nQa7)#
c) Kb5>g3: 1...nSd2 2.nPc1nQ nQxd2b3(nSf3) 3.Ke8 nPxb3b8nR(nQe6)#
CerianiFrolkin, Cycle de captures, Echec double, Batterie blanche, Sacrifice blanc, Echecs croisés, Batterie royale, Batterie noire, Sacrifice noir (Author)
Nice combination of Take & Make and AntiTake & Make with promotions on all solutions. Welcome to Kenneth Solja. (Director)
Take & Make: Every capture ("take") must be complemented by a further step ("make": not a capture) by the capturing piece, using the movement of the captured unit, otherwise the capture is illegal. Pawns may
not end up on their own first rank. Captures on the promotion rank lead to promotions only if the pawn is
still on the promotion rank after the "make" part of the move. Promotions at the end of the "make" element
are normal.
Anti Take & Make: every capture ("take") must be complemented by a further step ("make"  not a
capture) by the captured piece (Kings excluded), which must move from its square of vanish (according to
the wishes of the capturing side in case of options). The capture is forbidden if the captured unit have not
possible move. Promotions at the end of the "make" element are normal.
G020  Kenneth Solja (Finland)
a) diagram:
1.AGc6(wBd5)+ Kxc6(+bAGe1) 2.Be3 Be4 3.AG1xe4(wBe3)(+wBe1) Bc3#
1.AGd4(wBd5) Kxc5(+bBe1) 2.AGf4(wAGe4) AGc2(wGd3) 3.Bc3 AGc4(wBc3)#
b) Gd3<>AGe4:
1.AGd6(wBd5) Bxe6(+bAGf1) 2.AGa6 Kc4 3.AGxe6(wAGd6)(+wBe1) Bg3#
1.Gc2 Kxc5(+bBe1) 2.AGb1(wGc2) Gc6 3.AGf1(wBe1) Bg3#
Echecs croisés, Echec double, Batterie royale, Batterie noire, Batterie blanche, Sacrifice blanc, Sacrifice noir, CerianiFrolkin, Cycle de captures (Author)
Interesting initial position and good twin form with four solutions. (Director)
Grasshopper: Hops on Qlines over any one unit (the hurdle) to the next square beyond. Qhopper would be a more sensible name.
Andernach Grasshopper: Like a normal Grasshopper (moves along Queenlines over another unit of
either colour to the square immediately beyond that unit) but it changes colour of the piece it jumps over
(except the Kings and the neutral pieces).
Couscous Circe: As Circe, but the captured piece reappears on the Circe rebirth square of the capturing
unit. Pawns reappearing on promotion squares are promoted instantly, at the choice of their own side.
G021  Kostej Soulivy (Czech Republic)
1.nCAg3 Qe3+ 2.Kxe3(Qf6) Qxf3(nGh3)#
1.nCAxc5(Qd5) nGc6 2.Kc3 Qc4#
1.nGc3 Qxc3(nGd1) 2.Kd4 Qd3#
Triple exact echo with mates from three directions and black King on three different squares. (Author)
Excellent Tanagra with Echo mates! Welcome to Kostej Soulivy. (Director)
Camel: a (1,3/3,1) leaper, e.g. a1>b4 or a1>d2.
Grasshopper: Hops on Qlines over any one unit (the hurdle) to the next square beyond. Qhopper would be a more sensible name.
Patrol chess: the captures can be made and checks given only if the capturing or checking
piece is guarded by a friendly unit. Noncapturing and nonchecking moves are played as
normal.
Super Circe: When captured, a piece is reborn on any free field on the chess board without
causing selfcheck or selfmate. Possible is also removal of captured piece from the board. The
Pawns (white, black, neutrals, halfneutrals) can be reborn on the first or eight row also.
When reborn on the first row (for Black) or on the eight row (for White) the promotion is
obligatory. When reborn on the first row (for White) or on the eight row (for Black) the
Pawns are immovable.
G022 Kostěj Šoulivý SuperProblem, 01122015 

2(!N)5/8/3(!R)3(N1)/8/8/3k4/8/8 
h#2  4.1.. Super Circe & Patrol Chess
h6: Empress (EM)
 (1+1+2)  
G023 Vlaicu Crisan & Eric Huber SuperProblem, 01122015 

2nn4/3KP1(b1)1/8/1(r1)3(R3)2/3(B3)k1B1/3R3(q3)/8/3(q3)4 
hs#3.5  b) Pe7>c6
d1, h3: Leo (LE) f5: Pao (PA) d4: Vao (VA) b5: Chameleon Pao (cPA) g7: Chameleon Vao (cVA)  (6+7)  
G024 Aleksey Oganesjan SuperProblem, 02122015 

7K/3p2PP/4p2b/5Bpk/7p/8/8/7q 
hs#2  b) bSh6  (4+7)  
G022  Kostěj Šoulivý (Czech Republic)
1.Ke2 EMxd6(nRc4) 2.nSxd6(EMd2) nSxc4(nRd1)#
1.nRxh6(EMc4) nRb6 2.Kd4 nSxb6(nRc3)#
1.Ke4 nSb6 2.nSc4 EMxd6(nRf6)#
1.nRd4 nSd6 2.Kxd4(nRf3) EMf5#
2+2 echoes. (Author)
Tanagra with 4 solutions and 2x2 Echo mates. (Director)
Patrol chess: the captures can be made and checks given only if the capturing or checking
piece is guarded by a friendly unit. Noncapturing and nonchecking moves are played as
normal.
Super Circe: When captured, a piece is reborn on any free field on the chess board without
causing selfcheck or selfmate. Possible is also removal of captured piece from the board. The
Pawns (white, black, neutrals, half neutrals) can be reborn on the first or eight row also.
When reborn on the first row (for Black) or on the eight row (for White) the promotion is
obligatory. When reborn on the first row (for White) or on the eight row (for Black) the
Pawns are immovable.
Empress: Rook + Knight
G023  Vlaicu Crisan & Eric Huber (Romania)
a) diagram: 1...Sd6 2.VAg1 LEh7 3.PAf2 cPAe5=cVA 4.Rd4+ cVAxd4=cPA#
b) Pe7>c6: 1...Se6 2.PAf1 LEa4 3.VAf2 cVAe5=cPA 4.Bf5+ cPAxf5=cVA#
Excellent problem with rich ODT strategy! Warm welcome to the fairy experts Vlaicu Crisan! (Director)
Chinese pieces  Leo / Pao / Vao / Cao: Move as Queen / Rook / Bishop / Knight respectively, but capture by hopping over a hurdle to any square beyond.
Chameleon: At the completion of every move, a unit with this characteristic changes type. The types form a cycle which may theoretically be predefined in any way but is usually taken
to be the default option SBRQS... Promotion may be to a chameleon at any stage in the cycle.
Chameleon Pao (cPA) changes according to sequence Pao>Vao>Pao
Chameleon Vao (cVA) changes according to sequence Vao>Pao>Vao
G024  Aleksey Oganesjan (Russia)
a) diagram: 1.g8Q Qa8 2.Qe8+ Qxe8#
b) bSh6: 1.g8S Qa1+ 2.Sf6+ Qxf6#
Elegant problem with 2 promotions and bQ cornertocorner play and ODT. I am happy to say welcome to our editor Aleksey Oganesyan! (Director)
G025 Vladimir Kozhakin SuperProblem, 09122015 

8/8/8/8/5nN1/4NbK1/5r1P/3B2k1 
hs#3  2.1.. PWC  (5+4)  
G026 Vladimir Kozhakin SuperProblem, 09122015 

8/8/5r2/2pb4/2pk4/3q4/3Pr2N/3Kn3 
h#2  3.1.. PWC Take & Make Chess  (3+8)  
G027 Vladimir Kozhakin SuperProblem, 09122015 

7q/4n2P/3ppp2/3pkp2/3ppp2/6rb/7K/6n1 
hs#4  b) Qh8>h4  (2+14)  
G025  Vladimir Kozhakin (Russia)
1.Se5 Bh1 2.Bg4 Sg2 3.Sf3+ Rxf3(+Sf2)#
1.Sf1 Kxf1(+Sg1) 2.Sxf3(+Bg1) Rxh2(+Pf2) 3.Be2+ Sxe2(+Bf4)#
Welcome to Vladimir Kozhakin! He present a serie of 4 fairy problems. (Director)
PWC (PlatzWechselCirce): Captured units reappear on the square just vacated by the
capturing unit. Pawns appearing on their 1st rank have no moving or checking power until
reactivated by being captured again; those appearing on their 8th rank are promoted instantly, at the choice of their own side.
G026  Vladimir Kozhakin (Russia)
1.Qf3 Sxf3e4(+Qh2) 2.Sd3 Sxf6f3(+Re4)#
1.Bf3 Sh2xf3d5(+Bh2) 2.Re4 Sxf6c6(+Rd5)#
1.Re4 Sf3+ 2.Qxf3e5(+Sd3) Sxe1c2(+Sd3)#
PWC (PlatzWechselCirce): Captured units reappear on the square just vacated by the
capturing unit. Pawns appearing on their 1st rank have no moving or checking power until
reactivated by being captured again; those appearing on their 8th rank are promoted instantly,
at the choice of their own side.
Take & Make: Every capture ("take") must be complemented by a further step ("make":not a
capture) by thecapturing piece, using the movement of the captured unit, otherwise the
capture is illegal. Pawns may not end up on their own first rank. Captures on the promotion
rank lead to promotions only if the pawn is still on the promotion rank after the "make" part
of the move. Promotions at the end of the "make" element are normal.
G027  Vladimir Kozhakin (Russia)
a) diagram: 1.Kh1 Sg8 2.hxg8S Bg4+ 3.Sh6 Bh5 4.Sf7+ Bxf7#
b) Qh8>h4: 1.h8Q f3 2.Qxh4 f2 3.Kxg3 f1Q 4.Qf4+ Qxf4#
G028 Vladimir Kozhakin SuperProblem, 09122015 

3bkrb1/3p4/6K1/2rn1P2/8/8/8/8 
hs#4  b)bSg8, PWC+Take & Make c)bSg8, KoBul Kings  (2+7)  
G029 Karol Mlynka (dedicated to J. Golha) SuperProblem, 09122015 

K(Q3)(Q3)1(R3)3/(R3)R1(R3)1(R3)(Q3)(Q3)/2PPPPPP/3(B1)(B1)(B1)(B1)1/P4(k2)1(Q2)/1(Q1)5P/8/2(Q1)(R1)(R1)(R1)(Q1)(Q1) 
r#2  zero a) LEb8<>LIc1 b) Kf4>e4 c) Kf4>d4
f4: Pressburger King d5,e5,f5,g5: Alfil (AL) b8,c8,g7,h7: Leo (LE) b3,c1,g1,h1: Lion (LI) a7,d7,e8,f7: Pao (PA) d1,e1,f1: RookLion (RL) h4: Grasshopper2 (G2)  (30+1)  
G030 Michael Barth SuperProblem, 09122015 

8/3(!n2)ppkp/1(!Q)p1pbNp/2p1p3/4(!n3)(N2)2/2(!n1)5/5K2/3B4 
h#2  AntiCirce Calvet b) Pc5>d4 c) GId7>d6
c3: Mao (MA) d7, f4: Giraffe (GI) e4: Camel (CA)  (4+10+4)  
G028  Vladimir Kozhakin (Russia)
a) diagram: 1.f6 Bh7+ 2.Kxh7 Se7 3.Kg7 Rh5 4.f7+ Rxf7#
b) bSg8, PWC + Take & Make: 1.Kh7 Sde7 2.Kxg8h6(+Sh7) Sxf5f6(+Pe7) 3.Kg6 Sg4 4.exf8h8Q(+Re7)+ Sf8#
c) bSg8, KoBul Kings: 1.f6 Sde7+ 2.fxe7(e8=rS) Rd5 3.exf8=B(e8=rR) Sge7+ 4.Kf7+ rRe8xf8(f7=rB)#
PWC (PlatzWechselCirce): Captured units reappear on the square just vacated by the
capturing unit. Pawns appearing on their 1st rank have no moving or checking power until
reactivated by being captured again; those appearing on their 8th rank are promoted instantly,
at the choice of their own side.
Take & Make: Every capture ("take") must be complemented by a further step ("make":not a
capture) by thecapturing piece, using the movement of the captured unit, otherwise the
capture is illegal. Pawns may not end up on their own first rank. Captures on the promotion
rank lead to promotions only if the pawn is still on the promotion rank after the "make" part
of the move. Promotions at the end of the "make" element are normal.
KoBul Kings: When a piece (not a pawn) of his own side is captured, a King transforms into
a Royal piece of the same type as the captured one. When the King is in the form of any
Royal piece and there is a capture of one of the pawns of his own side, he becomes a normal
King again.
G029  Karol Mlynka (Slovakia), dedicated to Ján Golha
a) LEb8<>LIc1: 1.G2d4! ~ 2.ALf3+ (a) Kxa4=RL# (A) & 2.ALg3+ (b) Kxa4=LI# (B) & 2.ALd3+ (c) Kxa4=PA# (C) & 2.ALe3+ (d) Kxa4=LE# (D)
b) Kf4>e4: 1.G2c4! ~ 2.ALf3+ (a) Kxa4=LI# (B) & 2.ALg3+ (b) Kxa4=PA# (C) & 2.ALd3+ (c) Kxa4=LE# (D) & 2.ALe3+ (d) Kxa4=RL# (A)
c) Kf4>d4: 1.G2b4! ~ 2.ALf3+ (a) Kxa4=PA# (C) & 2.ALg3+ (b) Kxa4=LE# (D) & 2.ALd3+ (c) Kxa4=RL# (A) & 2.ALe3+ (d) Kxa4=LI# (B)
Reflexmate with cyclic shift of 4 threatmates in 3 phases by Rex solus. All model mates on
the same square with pinned PAa7. Z3444 = 3x4 Lačný theme: abcdABCDBCDACDAB. (Author)
Another complicated problem by Karol Mlynka. (Director)
Pressburger King (SuperTransmutingKing): After being checked, the Supertransmuting
King must immediately move like the checking piece and then losing his royal status
definitively takes up his nature. When no such move is available, the STKing side parries the
check normally. If the checked King cannot move, it is a mate.
Alfil: (2,2/2,2) leaper
Grasshopper2 (G2): As G, but hopping 2 squares past the hurdle.
Lion (LI): a grasshopper which can move to any square beyond
Rooklion (RL): a rookhopper which can move to any square beyond
Leo (LE) / Pao (PA): Move as Queen / Rook respectively, but capture by hopping over a
hurdle to any square beyond
G030  Michael Barth (Germany)
a) diagram: 1.nQa7 Ba4 2.nMAxa4(nMAa1) nCAxd7(nCAd8)#
b) Pc5>d4: 1.nQb4 Bb3 2.nCAxb3(nCAb1) nGIxc3(nGIc8)#
c) GId7>d6: 1.nQc7 Bc2 2.nGIxc2(nGIc2c1) nMAxe4(nMAe8)#
Cycle of pieces: First piece blocks the rebirth square and the second one gives mate by
capturing the third one. The queen helps to avoid the captures.
(A neutral Rb7 instead of the queen is not possible. The queen avoids side solutions.) (Author)
Wonderful problem with cyclic play! Welcome to Michael Barth! (Director)
Mao (MA): Moves as a knight, but the orthogonal square intervening between its points of
departure and arrival must be vacant (e.g. MAa1c2 requires b1 to be vacant).
Camel (CA): a (1,3/3,1) leaper, e.g. a1>b4 or a1>d2.
Giraffe (GI): a (1,4/4,1) leaper
G031 Alberto Armeni SuperProblem, 10122015 

2(Q3)3n1/1(B3)p2(B3)Pb/3pN3/3Pk1P(b3)/5(b3)P1/np3p1K/p(N1)1N1b2/5(r3)B1 
#3v 
c8: Leo (LE) b7,f7,f4,h5: Vao (VA) b2: Mao (MA) f1: Pao (PA)  (12+13)  
G032 Anatoly Stepochkin SuperProblem, 20122015 

2(q1)1(q2)3/3P4/8/8/2p1p2(q2)/3k4/8/R3K3 
h#2* 
c8: Lion (LI) e8, h4: Grasshopper (G)  (3+6)  
G033 Igor Kochulov SuperProblem, 20122015 

3R1(q1)2/3RK2(q1)/3R4/5P(q1)1/8/2k3PP/8/8 
h#2  3.1..
f8, g5, h7: Locust (L)  (7+4)  
G031  Alberto Armeni (Italy)
1.Bh2?  2.Bxf4#, 1...Bf~ 2.LEe8+ VAxe8/Se7 3.Sxf3/LEh8#, 1...VAg3!
1.Bxf2?  2.Bd4#, 1...a1LE 2.MAd3+ LEd4/Bxd3 3.Bxd4/Bd4#, 1...VAe3!
1.LEa8!  2.LEa5+ Bc5/Sb5/c5 3.Bd4/Sc4/LEc7#
1...PAc1/PAd1 2.LEe8+,VAxe8/Se7 3.Sxf3/LEh8#
1...Bxg1/Ba7/Bc5 2.LEe8+ VAxe8/Se7 3.Sxf3/LEh8#
1...a1LE/PA/VA 2.LExa1+,Bd4 3.Bxd4#
1...VAe3 2.LEa7  3.LExc7#, 2...Sb5/c6/c5 3.Sc4/LEb8/LEb8#
1...Bd3 2.MAxd3+,Bd4 3.Bxd4#
Tries and many variations in this fairy direct mate. Welcome to Alberto Armeni! (Director)
Leo (LE) / Pao (PA) / Vao (VA): Move as Queen / Rook / Bishop respectively, but capture
by hopping over a hurdle to any square beyond.
Mao (MA): Moves as a knight, but the orthogonal square intervening between its points of
departure and arrival must be vacant (e.g. MAa1c2 requires b1 to be vacant).
G032  Anatoly Stepochkin (Russia)
*1...dxc8Li 2.Ge3 Rd1# (000?)
*1...dxe8Li 2.Lic3 000# (Rd1?)
1.Lih3 dxe8Li 2.Lic3 000# (Rd1?)
Grasshopper (G): Hops on Qlines over any one unit (the hurdle) to the next square beyond. Qhopper would be a more sensible name.
Lion (LI): a grasshopper which can move to any square beyond
G033  Igor Kochulov (Russia)
1.Lxh3h2 Rb7 2.Lxf5f4 Rc6#
1.Lxg3g2 Rb8 2.Lxh3h2 Rc7#
1.Lxf5f4 Rb6 2.Lxg3g2 Rc8#
Cyclic change of functions. Welcome to Igor Kochulov! (Director)
Locust: a piece which moves only to capture. It lands on the same squares as a grasshopper, but the arrival square must be empty, because the locust captures its hurdle.
G034 Victor Zheglov SuperProblem, 20122015 

8/8/5b2/1BBK4/6b1/5k2/8/8 
hs#5.5  6.1.. NewKoeKo  (3+3)  
G035 author SuperProblem, 09122015 

8/8/8/8/8/8/8/8 
  (0+0)  
G036 author SuperProblem, 09122015 

8/8/8/8/8/8/8/8 
  (0+0)  
G034  Victor Zheglov (Russia)
1...Kf3g3 2.Kd5e5 Bg4f3 3.Ke5f5 Kg3g2 4.Kf5g4 Bf6e7 5.Kg4h3+ Kg2h2 6.Bc5d6+ Be7h4#
1...Kf3f4 2.Kd5d4 Bg4e6+ 3.Bc5d6 Be6d5 4.Bb5f1 Bf6d8 5.Bf1g2 Bd8b6 6.Kd4e3+ Bd5b7#
1...Kf3e4+ 2.Bc5b4 Bg4d1 3.Bb5d3+ Ke4f5 4.Bb4f8 Bf6d4 5.Bf8g7 Bd1b3 6.Kd5e6+ Bd4b2#
1...Bf6c3 2.Bb5d3 Kf3e2 3.Kd5e4 Bg4d7 4.Bc5g1 Bc3d4 5.Bd3c4 Bd7c6 6.Ke4f3+ Bd4b6#
1...Bf6d8 2.Bb5c6 Bg4c8 3.Bc5d6 Bd8e7 4.Bd6g3 Kf3e4+ 5.Kd5e6 + Be7d6 6.Ke6f5+ Bd6b8#
1...Bf6e7 2.Bc5f2 Kf3e4 3.Kd5c4 Bg4c8 4.Bb5d7 Be7c5 5.Bd7c6 Bc8a6 6.Kc4d3+ Bc5a7#
Excellent miniature with six solutions and interesting form of Koeko condition. (Director)
NewKoeko: the moving piece must have the same contact status.If it had no contact with other pieces then it may not contact after the move, and vice versa:
if it has contact then after the move must have contact
G035  Имя Фамилия (Страна)
G036  Имя Фамилия (Страна)

